Name: R.C.C.: Great Horned Dragon (Hatchling) Xp Lvl: 4 XP: Alignment: Disposition: ------------ Towards the Coalition: Towards D-Bees: Other: Attributes: ------------ I.Q.: 19 +5% skill bonus M.E.: 18 +2 vs psychic attack and insanity M.A.: 16 P.S.: 24 (supernat.) +9 (Lift: 2400 lbs, Carry: 1200 lbs) P.P.: 18 +2 strike, parry, dodge P.E.: 18 (supernat.) +5% vs coma/death, +2 vs poisons, toxins & magic P.B.: 21 Spd: 16 Run: 320 rds/min M.D.C.: 450 P.P.E.: 70 I.S.P.: 60 Statistical Data: ----------------- Age: 2 years old Sex: Male Height: 24 ft Length (body): 56 feet Wingspan: 96 feet Weight: 24 tons Distinguishing Marks: Horror Factor: 14 Combat: ------- HTH: Expert or Airborne (stats for each) Attacks: 6 7 Damage: +9 +9 Strike: +4 +4 Parry: +5 +2 Dodge: +5 +4 Roll: +2 +2 Pull: +2 + Initiative: + +2 Airborne: Initiative on ground-based opponents (means they can't return fire before you're already out of range); can attempt to latch onto flying opponent and grapple in mid-air; Automatic dodge doesn't lose an action; swoop attack can pick up ground-based enemy if you can carry him. (Whether you do this to drop him later on or to swiftly snatch an ally out of a tight spot is up to you); higher initiative than immediate air-based opponent means you can stay on his 6 o'clock high (limiting his counterattack abilities to those he can fire backward); additional +2 to roll with impact when ramming. Claw Damage: 2D6 M.D. Bite: 2D4 M.D. Restrained Punch: 4D6 S.D.C. (+9 SDC) Full Strength Punch: 2D6 M.D. Power Punch: 4D6 M.D., counts as two attacks Head Butt: 3D6 M.D. Kick: 4D6 M.D. Tail Slash: 3D6 M.D. Wing Slash/Slap/Buffet: 2D6 M.D. Body Block/Ram: 4D6 M.D. (+1D6 per 10 mph over 20 mph while in flight) Save vs: -------- Lethal Poison: +2 Nonlethal Poison: +2 Harmful Drugs: +2 Insanity: +2 Psionics: +2 Magic Spell: +2 Ritual Magic: +2 Horror Factor: + Coma/Death: +5% Natural/Special Abilities: Fly: 70 mph, Nightvision: 90 ft, see the invisible, fire and cold resistant (does half damage), bio-regenerate 1d4x20 M.D.C. every five minutes. Metamorphosis: Dragon can completely alter his physical shape, transforming himself to like like any living animal, from human being to raven. Limitations: cannot metamorphosize into inanimate objects or insects. Minimum size is about the size of a cat and the maximum size cannot exceed his own. Transformation lasts two hours per level of experience. If on or near a ley line or nexus point, the time is tripled. Teleport: 28% +2% per level. Can teleport, at will, up to 5 miles away. At the hatchling stage, he can only teleport himself. Can attempt to teleport once every other melee round. Only mature dragons can perform a dimensional teleport without using a ley line nexus. Fire Breath: 2D6 M.D. range: 60 feet. O.C.C. Abilities: Psionics: (Major) Telekinesis (3,8,8+1/10lbs), 2 min/lvl, 60 ft Mind Block (4) 10 min/lvl, self Telepathy (4) read surface thoughts up to 60 ft away, or two-way communication - 140 ft, 2 min/lvl See Aura (6) 2 melees, 60 ft and visible Total Recall (2) permanent, self Presence Sense (4) 120 ft, 2 min/lvl Ectoplasm (6,12) 40 ft +5 ft/lvl, 4 min/lvl Levitation (2,6,6+1 per 20lb over 20 lbs), 2 min/lvl, up to 60 ft away. R.C.C./O.C.C. Skills: Language/Literacy: Dragonese/Elf 98% Language/Literacy: American/English 98% Basic Math 98% Lore: Demons & Monsters 50% Lore: Faerie 50% Language: Trade Five (Reptilian) 75% HTH: Airborne HTH: Expert Land Navigation 57% Tracking 50% Prowl 50% Magic Knowledge: Full understanding of magic, but knows no spells yet. However, can intuitively use all types of techno-wizardry devices without instruction, can read magic, use scrolls, and recognize magic circles and enchantment. Can also sense Ley Lines and nexus points and other dragons; range: 20 miles. Note that this sensing ability cannot pinpoint specific locations, only nearness and general direction. Spells: Can be learned by the usual means beginning at third level. The hatchling can cast two new spells per level of experience. Armor of Ithan Globe of Daylight Energy Bolt Magic Net Multiple Image Invisibility: Simple Globe of Silence Chameleon Equipment: Gargoyle Wing Blades, Vibro (each Adds 2D6 M.D. plus damage from strike) Talisman of Armor; necklace/medallion worn about the neck. Enables the character to create an Armor of Ithan spell around himself three times per day. Duration: Ten minutes (40 melee rounds) M.D.C.: 100 Payload: The talisman recharges every 24 hours and can be activated three times per day. Note: Splugorth Design