R.C.C: Sentient Gryphon, Falcon Variant IQ: (3D6) ME: (3D6) MA: (3D6) PS: (3D6) PP: (5D6) PE: (5D6) PB: (4D6) Spd (Running): (4D6) MDC: (6D6+50) PPE: (1D6*10) HF: 13 Level: XP: (use Dragon XP table) Needed: Gender: Age: Alignment: Any, although evil alignments tend to be rare. Disposition: Size: 4 ft tall, 7 ft long, plus tail Wingspan: 8 - 10 ft Weight: 150 - 200 pounds Appearance: Half peregrine falcon, half mountain lion. Very streamlined. Muscular, but with a light build. Talons are short and stubby. In fact, they resemble hands more than anything else. Color: Buff with light gray wingbars and markings, or light gray, with darker gray wingbars and markings. Natural Abilities: Nightvision: 120 ft Flight: (1D6*10+48) Dive-bombing: 120 mph Exceptional hawk-like vision (can see a rabbit from 2 miles away) 180 degree arc for peripheral vision Psionics: 3 from the Minor category (exceptions still being worked out.) Magic: None RCC Skills: Prowl: 66% Track by sight: 54% Hunting Wilderness Survival: 44% 3 languages at 50% each Telepathy Hand 2 Hand: Basic Hand 2 Hand: Airborne Combat Bonuses: Attacks/Melee: 5 (3 for hatchlings) Initiative: +2 Strike: +1 Dodge: +1 Saving Throws: +2 on all Attacks: Beak: 1D6 MDC Dive-bomb: (starting altitude - impact altitude)/10 meters*1D6 With Vibrotalons: 2D6 (Normally stored in leather pouch, they can be easily be slipped over front claws. Used like normal talons.) Equipment: Leather pouch (worn around neck) Armor: Leather Harness with breastplate Average Life Span: 200 years Notes on this type: NOT for players who want brute strength. This type relies on agility and speed above all else. They are also the most versatile, when it comes to OCC skills. Notes on gryphons in general: (Mainly from the Monsters and Animals book, with a few additions of my own) Gryphons HATE vampires and other undead, instinctively. Sentient gryphon can be very loyal. Although they normally gather in small, loose-knit communities of 4D4, they will join small groups of humans and/or DBs on occasion. A mated pair (they mate for life) can bear 1D4 offspring once every 8 years. Young leave the parents at the age of 7 or 8 and reach full maturity by age 12. Gryphons generally attempt to avoid conflict, attacking only when attacked first, hurt, scared, threatened, or when protecting their young or mate. Once engaged in combat, they will fight until their opponent is slain or retreats. Gryphons feed on sheep, goats, deer, and large fowl.