Reanna Michels RCC: Human OCC: Zapper Level: 1 Exp: 550 Needed: 2100 (double the amount needed every level) Gender: Female Age: 19 Height: 5'4" Weight: 120 Eyes: Blue-green Hair: Blonde Alignment: Scrupulous Disposition: Shy around strangers, energetic, outgoing, enthusiastic among friends. Sentiments to the Coalition: Dislike Sentiments to Non-Humans: Like IQ: 10 ME: 12 MA: 10 PS: 14 Lift: 280 lbs. Carry: 140 lbs. PP: 17 PE: 17 PB: 10 Spd: 25 HP: 17 (+1D6 per level) SDC: 65 PPE: 9 ISP: 110 (+2D4+4 per level) Money: $5000 Black Market: $400 Psionics: Sense Electricity: Range: 100 ft. (+10 ft. per level) Duration: 2 minutes ISP cost: 2 Electrical Aura & Radiate Electricity: Range: Self Duration: 2 minutes (+2 per level) ISP cost: 5 SDC Damage: 6D6 SDC damage per strike; 65% chance of shorting out electronics when touched Static discharge: 2D6 SDC Electrified Body Protection: 20 MDC (+ 2 MDC per level); regenerates 2D6 MDC per melee round (15 seconds) Electrical Discharge Damage: 2D6 MDC, can be added to punch or kick 4D6 MDC on a ley line, and 6D6 MDC at a nexus ISP Cost: 13 Electricity Absorption Range: Touch, or 20 ft (+20 ft. per level) Duration: up to 10 minutes (+10 minutes per level) ISP Cost: 4 Can be used to heal damage: 1D6 MDC absorbed negates fatigue 2D6 MDC absorbed heals 1D6 HP or 2D6 SDC Electrokinesis Electrical Discharge Range: 4 ft. Damage: 1D6 SDC as often as once per melee ISP Cost: 2 Manipulate Electrical Devices Range: 90 ft. (+10 ft. per level) Duration: 2 minutes (+2 minutes per level) ISP Cost: 4 Sense Electricity Range: 90 ft. (+10 ft. per level) Duration: 2 minutes (+2 minutes per level) ISP Cost: 2 Base Skill: 55% (+5% per level) Telekinesis (Super) Range: 100 ft (+100 ft. per level) Duration: 2 minutes (+2 minutes per level) ISP Cost: 10 to lift/hurl/move an object weighing 100 lbs. + 10 ISP per additional 100 lbs. Damage: 1D4 x 10 SDC per 100 lbs of weight Combat bonuses: Strike: +3, other strike bonuses do not count Parry: +4 Telekinetic Force Field Range: Self, or 40 ft. per level Duration: 10 minutes (+10 minutes per level) MDC: 25 MDC (+25 MDC per level) ISP Cost: 30 Telekinetic Acceleration Attack Range: 50 ft. (+10 ft. per level of experience) Duration: Instant ISP Cost: 10 for SDC damage, 20 for MDC damage Damage: 2D4 x 10 SDC, or 3D6+4 MDC Bonuses: +1 to strike, no other strike bonii applicable Telekinetic Punch Range: Touch, or 1 ft. per level Duration: Instant ISP Cost: 6 Damage: Punch: 3D6 SDC Kick: 4D6 SDC Special: Must make a saving throw of 14, or take 1D6 damage Brain Scan Range: Touch Duration: Varies ISP Cost: 10 Neuro-Touch Range: Touch, or 10 ft. Saving Throw: Standard Effects: Stumble: 4 ISP, instant Jolt: 6 ISP, does 1D4 SDC or 1 MDC damage, instant Momentary stun: 10 ISP, lasts half a melee Disorientation: 12 ISP, lasts 1 melee per level Paralysis of Arms: 14 ISP, lasts 1 melee per level Neuro-Strike Range: Touch, or 5 ft. per level Duration: Varies ISP: 25 Saving Throw: Standard Damage: 2D6 directly to hit points (2D6 MD if MDC critter), also loses 1 melee action, initiative, and 25% of speed Lasts 1 melee per level *OR* Paralysis of motor responses on the victim: lasts 1 melee round per level Natural Abilities: Impervious to Electricity OCC Skills: Radio: Basic: 45% (+5% per level) Horsemanship: General: 50%/30% (+4% per level) Read Sensory Equipment: 40% (+5% per level) Basic Electronics: 55% (+5% per level) Body Building Climbing: 52% (+5% per level) Running WP: Energy Pistol WP: Energy Rifle WP: Sword H2H: Expert OCC Related Skills: Gymnastics Balance: 50% (+5% per level) Parallel Bars/Rings: 60% (+3% per level) Climb Rope: 70% (+2% per level) Back Flip (+5% per level) Prowl: 30% (+5% per level) Basic Math: 50% (+5% per level) Computer Repair: 40% (+5% per level) Computer Operation: 45% (+5% per level) one addition skill at levels 4, 8, and 12 Secondary Skills: Basic Mechanics: 30% (+5% per level) Pilot: Hovercraft: 50% (+5% per level) Athletics Plyometrics one additional skill at levels 3, 6, 9, and 12 Combat Bonuses: Attacks/Melee: 2 Initiative: +2 Strike: +2 w/ Energy Pistol: +3 aimed, +1 burst w/ Energy Rifle: +3 aimed, +1 burst w/ Sword: +1 Parry: +2 w/ Sword: +1 Dodge: +2 Roll w/ Impact: +5 Pull Punch: +3 Horseback Combat Bonuses: Attacks/Melee: 2 Initiative: +2 Strike: +2 w/ Energy Pistol: none w/ Energy Rifle: none w/ Sword: +1 Parry: +3 w/ Sword: +1 Dodge: +3 Roll w/ Impact: +5 Pull Punch: +3 Damage: +1D4 SDC Saving Throws: vs. Coma/Death: +5% vs. Poison: +1 vs. Magic: +1 vs. Horror Factor: +4 vs. Possession: +1 vs. Psionics: 10 or better Equipment: Traveling clothes Boots Flashlight Air filter & gas mask Language translator Distancing binoculars Laser distancer Tinted goggles Utility belt Backpack Medium-sized sack Silver cross Walkie-talkie Canteen Armor: Plastic-Man EBA MDC: 35 Weight: 13 lbs. Prowl Penalty: -10% Weapons: Neural Mace Damage: 1D8 SDC Stuns victim for 1D4 melees NG-33 Laser Pistol Damage: 1D6 MDC Rate of Fire: Standard Range: 800 ft. Payload: 20 shots Ammo: 1 short E-clip NG-L5 Laser Rifle Damage: 3D6 MDC Rate of Fire: Standard Range: 1600 ft. Payload: 10 shots per E-clip, 20 shots per long E-clip Ammo: 5 long E-Clips Long Sword Damage: 1D8+2 SDC