Nevelandox Dh'Solitas R.C.C: Modified Great Horned Dragon IQ: 25 +25% to all skills ME: 25 MA: 28 Trust/Intimidate: 94% PS: 47 +32 to S.D.C. attack damage / +90ft to throw Lift: 5163lbs Carry: 10,326lbs PP: 19 PE: 23 PB: 31 +5% to Cardsharp, Concealment, Palming, Pick Pockets, Performance, and Public Speaking skills/+13% to seduction/-10% to prowl Charm/Impress: 92% Spd: 80 Run/170 Fly AR: 15 MDC: 8500 PPE: 1100 ISP: 205 HF: 18 Age: Anciently Powerful Level: 11 XP: Who's counting? Needed: Infinite Alignment: Abberant with Diabolic leanings Color: Black Eyes: Gold Gender: Male Height: 30 ft tall, 70 ft long, wingspan 120 ft Weight: 30 tons Natural Abilities: Nightvision 100 ft (30.5 m) excellent color vision see the invisible turn invisible at will prehensile tail, bio-regeneration 1D4x10 M.D.C per 4 melee rounds resistant to fire and cold (does half damage, including M.D. magic fire and plasma energy) metamorphosis at will indefinately teleport self 92%, dimensional teleport 96% + 4% per level of experience all other dimensional powers, magic and knowledge common to most "true" dragons. Fire Breath (Special): Range: 100 feet (30.5 m) Six feet wide (1.8 m) Inflicts 4D6 S.D.C (M.D.C. against M.D.C. creatures) Can be used as often as three times per melee round. The width of the blast enables the dragon to strike several opponents (2-6) simultaneously if they are huddled closely together. Vulnerabilities and Weaknesses: The Great Horned Dragon often overestimates its abilities and underestimates its opponents. These dragons also have a weakness (desire) for magic knowledge, magic weapons and ancient artifacts (magical and otherwise). Some become obsessed with the acquisition of said items and will do or endure almost anything (within alignment) to get them! Dragons on such a quest are often distracted and absent-minded (-15% on skill performance) and underestimate the danger involved, fail to notice the plight of others, and fail to notice signs of danger/trouble or potential enemies. Psionics: Considered a master psionic and knows all sensitive, physical, and healing psi-powers, plus bio-manipulation and psi-sword. Bio-Regenerate (self) (6) Deaden Pain (4) Detect Psionics (6) Exorcism (10) Healing Touch (6) Increased Healing (10) Induce Sleep (4) Psychic Diagnosis (4) Psychic Purification (8) Psychic Surgery (14) Resist Fatigue (4) Restore P.P.E (4) Suppress Fear (8) Alter Aura (2) Deaden Senses (4) Death Trance (1) Ectoplasm (6 or 12) Ectoplasmic Disguise (12) Impervious to Cold (2) Impervious to Fire (4) Impervious to Poison (4) Levitation (varies) Mind Block (4) Nightvision (4) Resist Fatigue (4) Resist Hunger (2) Resist Thirst (6) Summon Inner Strength (4) Telekinesis (varies) Telekinetic Leap (8) Telekinetic Lift (6) Telekinetic Punch (6) Telekinetic Push (4) Astral Projection (8) Clairvoyance (4) Commune with Spirits (6) Empathy (4) Intuitive Combat (10) Machine Ghost (12) Mask I.S.P. & Psionics (7) Mask P.P.E. (4) Mind Block (4) Object Read (6) Presence Sense (4) Read Dimensional Portal (6) Remote Viewing (10) See Aura (6) See the Invisible (4) Sense Dimensional Anomaly (4) Sense Evil (2) Sense Magic (3) Sense Time (2) Sixth Sense (2) Speed Reading (2) Telepathy (4) Total Recall (2) Bio-Manipulation (10) Psi-Sword (30) RCC Skills: Basic and advanced math 98% literate in Dragonese/Elven and Spanish 98% and four other languages of choice, plus speaks six additional languages at 98% demon & monster lore 98% faerie lore 90% as well as 20 skills selected from the following skill categories: Communications, Domestic, Electrical, Pilot, Pilot Related (3 skills), Rogue, Science, Technical, Wilderness, and Weapon Proficiencies. Language: Language: Literacy: Literacy: Hand 2 Hand: Attacks: 8 physical or 3 fire breath + 5 physical or 3 magic 1d6x10+32 S.D.C. restrained punch 6d6 M.D. full strength punch 2d4x10 M.D. power punch (counts as 2 melee attacks) Ground Combat Bonuses: +4 Inititive +3 Strike +6 Parry/Dodge +4 Pull Punch +4 Roll with Impact Airborne Combat Bonuses: +4 Inititive +3 Strike +6 Parry/Dodge +4 Pull Punch +4 Roll with Impact Saving Throws: +8 vs Horror Factor +9 vs panic attack/insanity +16% vs coma/death +8 vs poison/magic +4 on all others Equipment: Weapons: Armor: Money: Magic Knowledge: Adult Great Horned Dragons of 8th level or higher are likely to know all spell magic from levels 1-6, plus exorcism, resurrection, remove curse and 8 of choice from levels 7-15. There is also a 01-70% chance that an adult will know one additional area of magic at half the level of the creatures experience (i.e. a 10th level dragon wizard may also be a 5th level Diabolist). Roll on the following table or pick one. 01-35 Summoner 36-70 Diabolist 71-80 Necromancer (see Book 3: High Seas) or priest (light or dark). 81-90 Warlock (one element only; leans toward fire or air) 91-00 Other magical discipline (alien magic from another dimension?) or a nonmagic discipline, including the scholar, merchant or any entertainer O.C.C.s from Book 3: High Seas (skills are limited to O.C.C. skills and four other skills of that O.C.C.) Spells: All spells level 1-6 plus exorcism, resurrection, and remove curse Range: Duration: Saving Throw: PPE: Average Life Span: 8000 years, but some have lived to over 11,000 Disposition: History: