Roshanna    
CHARACTER NAME PLAYER CAMPAIGN
1 Cleric Human Chaotic Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

14 +2

HP
hit points

10     30ft. (Armored: 20ft.)

DEX
dexterity

10 +0

AC
armor class

18 = 10 + 6 + 2 + 0 + 0 + 0 + 0 + 0

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

12 +1

TOUCH
armor class

10

FLAT-FOOTED
armor class

18
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 1 = 1 + 0 + 0
  (cc)Balance¤ dex 0 = 0 + 0 + 0
  (cc)Bluff¤§ cha 2 = 2 + 0 + 0
  (cc)Climb¤ str 3 = 2 + 1 + 0
  Concentration¤§ con 3 = 2 + 1 + 0
  Craft¤§ int 1 = 1 + 0 + 0
  (cc)Decipher Script§ int 1 = 1 + 0 + 0
  Diplomacy¤§ cha 4 = 2 + 2 + 0
  (cc)Disable Device§ int 1 = 1 + 0 + 0
  (cc)Disguise¤§ cha 2 = 2 + 0 + 0
  (cc)Escape Artist¤ dex 0 = 0 + 0 + 0
  (cc)Forgery¤§ int 1 = 1 + 0 + 0
  (cc)Gather Information¤§ cha 2 = 2 + 0 + 0
  (cc)Handle Animal§ cha 2 = 2 + 0 + 0
  Heal¤§ wis 3 = 2 + 1 + 0
  (cc)Hide¤ dex 0 = 0 + 0 + 0
  (cc)Intimidate¤§ cha 2 = 2 + 0 + 0
  (cc)Jump¤ str 3 = 2 + 1 + 0
  Knowledge (arcana)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (geography)§ int 1 = 1 + 0 + 0
  Knowledge (history)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (local)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nature)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 1 = 1 + 0 + 0
  Knowledge (religion)§ int 2 = 1 + 1 + 0
  Knowledge (the planes)§ int 1 = 1 + 0 + 0

WIS
wisdom

15 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

14 +2

INITIATIVE
modifier

+0 = 0 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

4 = 2 + 2 + 0 + 0 +

REFLEX
dexterity

0 = 0 + 0 + 0 + 0 +

WILL
wisdom

4 = 2 + 2 + 0 + 0 +
BASE ATTACK BONUS 0 SPELL RESISTANCE 0

GRAPPLE
modifier

2 = 0 + 2 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Mace, heavy 2 1d8+2 20/x2
RANGE TYPE NOTES
-   8lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Backpack (empty)   2 Bedroll   5
Bell   0 Blanket, winter   3
3 x Bolts, crossbow (10)   3 Bolts, SIlver   0
3 x Candle   0 Case, map or scroll   0
2 x Chalk, 1 piece   0 Cleric's vestments   6
Crossbow, light   4 Dagger   1
Flint and steel   0 Grappling hook   4
Healer's kit   1 Holy symbol, silver   1
Ink (1 oz. vial)   0 Inkpen   0
Lantern, hooded   2 Mace, heavy   8
Mirror, small steel   0 2 x Oil (1-pint flask)   2
5 x Paper (sheet)   0 2 x Potion of Cure light wounds   0
2 x Pouch, belt   6 10 x Rations, trail (per day)   10
10 x Rations, trail (per day)   10 Rope, hemp (50 ft.)   10
Sack (empty)   0 Sewing needle   0
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤§ wis 3 = 2 + 1 + 0
  (cc)Move Silently¤ dex 0 = 0 + 0 + 0
  (cc)Open Lock§ dex 0 = 0 + 0 + 0
  (cc)Perform¤§ cha 2 = 2 + 0 + 0
  Profession§ wis 2 = 2 + 0 + 0
  (cc)Ride¤§ dex 0 = 0 + 0 + 0
  (cc)Search¤§ int 1 = 1 + 0 + 0
  (cc)Sense Motive¤§ wis 3 = 2 + 1 + 0
  (cc)Sleight of Hand§ dex 0 = 0 + 0 + 0
  (cc)Speak Language (Celestial)§ int 2 = 1 + 1 + 0
  Spellcraft§ int 2 = 1 + 1 + 0
  (cc)Spot¤§ wis 2 = 2 + 0 + 0
  (cc)Survival¤§ wis 2 = 2 + 0 + 0
  (cc)Swim¤§ str 2 = 2 + 0 + 0
  (cc)Tumble dex 0 = 0 + 0 + 0
  (cc)Use Magic Device§ cha 2 = 2 + 0 + 0
        =   +   +  
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1-58lb. 59-116lb. 117-175lb. 175lb. 350lb. 875lb.   PLATINUM 0
  GOLD 0
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 1
COPPER 2
FEATS, LANGUAGES & ABILITIES
  Draconic    
Feats      
Point Blank Shot Cleric abilities    
Precise Shot Turn or rebuke undead    
Armor Proficiency (heavy)      
Armor Proficiency (light)      
Armor Proficiency (medium)      
Shield Proficiency      
       
Languages      
Common      
Undercommon      
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Shield, Heavy steel   15 9 x Shuriken   0
Signal Whistle   0 Soap (per lb.)   1
Spell component pouch   3 Splint mail   45
3 x Torch   3 Waterskin   4
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
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FEATS, LANGUAGES & ABILITIES
       
       
       
       
       
       
       
       
       
       
       
       
Cleric spells Divine Favor    
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS Doom    
12 0 3 +1 Endure Elements    
13 1st 1 +1 Entropic Shield    
- 2nd - - Hide from Undead    
- 3rd - - Inflict Light Wounds    
- 4th - - Magic Stone    
- 5th - - Magic Weapon    
- 6th - - Obscuring Mist    
- 7th - - Protection from Chaos    
- 8th - - Protection from Evil    
- 9th - - Protection from Good    
  Protection from Law    
Clean Remove Fear    
Create Water Sanctuary    
Cure Minor Wounds Shield of Faith    
Detect Magic Summon Monster I    
Detect Poison      
Guidance      
Inflict Minor Wounds      
Light      
Mending      
Purify Food and Drink      
Read Magic      
Resistance      
Virtue      
       
Level 1      
Bane      
Bless      
Bless Water      
Cause Fear      
Command      
Comprehend Languages      
Cure Light Wounds      
Curse Water      
Deathwatch      
Detect Chaos      
Detect Evil      
Detect Good      
Detect Law      
Detect Undead