Revy    
CHARACTER NAME PLAYER CAMPAIGN
1 Factotum Human Neutral Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

12 +1

HP
hit points

10     30ft.

DEX
dexterity

14 +2

AC
armor class

15 = 10 + 3 + 0 + 2 + 0 + 0 + 0 + 0

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

16 +3

TOUCH
armor class

12

FLAT-FOOTED
armor class

10
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Appraise¤§ int 3 = 3 + 0 + 0
  Balance¤ dex 2 = 2 + 0 + 0
  Bluff¤§ cha 0 = 0 + 0 + 0
  Climb¤ str 1 = 1 + 0 + 0
  (cc)Concentration¤§ con 2 = 2 + 0 + 0
  Craft¤§ int 3 = 3 + 0 + 0
  Decipher Script§ int 5 = 3 + 2 + 0
  Diplomacy¤§ cha 0 = 0 + 0 + 0
  Disable Device§ int 7 = 3 + 4 + 0
  Disguise¤§ cha 0 = 0 + 0 + 0
  Escape Artist¤ dex 2 = 2 + 0 + 0
  Forgery¤§ int 3 = 3 + 0 + 0
  Gather Information¤§ cha 0 = 0 + 0 + 0
  (cc)Handle Animal§ cha 0 = 0 + 0 + 0
  (cc)Heal¤§ wis 1 = 1 + 2 + 0
  Hide¤ dex 6 = 2 + 4 + 0
  Intimidate¤§ cha 0 = 0 + 0 + 0
  Jump¤ str 1 = 1 + 0 + 0
  (cc)Knowledge (arcana)§ int 3 = 3 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 3 = 3 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 3 = 3 + 0 + 0
  (cc)Knowledge (geography)§ int 3 = 3 + 0 + 0
  (cc)Knowledge (history)§ int 3 = 3 + 0 + 0
  Knowledge (local)§ int 3 = 3 + 0 + 0
  (cc)Knowledge (nature)§ int 3 = 3 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 3 = 3 + 0 + 0
  (cc)Knowledge (religion)§ int 3 = 3 + 0 + 0
  (cc)Knowledge (the planes)§ int 3 = 3 + 0 + 0

WIS
wisdom

12 +1         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

10 +0

INITIATIVE
modifier

+2 = 2 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

2 = 0 + 2 + 0 + 0 +

REFLEX
dexterity

4 = 2 + 2 + 0 + 0 +

WILL
wisdom

1 = 0 + 1 + 0 + 0 +
BASE ATTACK BONUS 0 SPELL RESISTANCE 0
Inspiration Points 2

GRAPPLE
modifier

1 = 0 + 1 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Backpack (empty)   2 Bedroll   5
Chalk, 1 piece   0 Lantern, bullseye   3
Mace, heavy   8 Oil (1-pint flask)   1
3 x Rations, trail (per day)   3 Sack (empty)   0
Shortbow   2 Studded leather armor   20
Thieves tools   1 2 x Torch   2
Waterskin   4  
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤§ wis 5 = 1 + 4 + 0
  Move Silently¤ dex 6 = 2 + 4 + 0
  Open Lock§ dex 6 = 2 + 4 + 0
  Perform¤§ cha 0 = 0 + 0 + 0
  Profession§ wis 1 = 1 + 0 + 0
  (cc)Ride¤§ dex 2 = 2 + 0 + 0
  Search¤§ int 7 = 3 + 4 + 0
  Sense Motive¤§ wis 5 = 1 + 4 + 0
  Sleight of Hand§ dex 2 = 2 + 0 + 0
  (cc)Speak Language§ int 3 = 3 + 0 + 0
  (cc)Spellcraft§ int 3 = 3 + 0 + 0
  Spot¤§ wis 5 = 1 + 4 + 0
  (cc)Survival¤§ wis 1 = 1 + 0 + 0
  Swim¤§ str 1 = 1 + 2 + 0
  Tumble dex 2 = 2 + 2 + 0
  Use Magic Device§ cha 2 = 0 + 2 + 0
  Use Rope¤§ dex 4 = 2 + 2 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-43lb. 44-86lb. 87-130lb. 130lb. 260lb. 650lb.   PLATINUM 3
  GOLD 6
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 1
COPPER 7
FEATS, LANGUAGES & ABILITIES
       
Feats Factotum abilities    
Point Blank Shot Armor Proficiency (Shields)    
Precise Shot Trapfinding    
Armor Proficiency (light) Weapon Proficiency (Martial)    
  Cunning Insight    
  Inspiration    
  Cunning Knowledge    
Languages      
Goblin      
Draconic      
Undercommon      
Abyssal      
Celestial      
To get later: Craft (blacksmithing etc, to repair things), Handle Animal, Sense Motive, and Use Magic Device Balance, , Jump, Search, , Spellcraft, , Survival,